This page serves to plan the agenda for the session, then logs the finalized minutes, as well as information necessary for final summary, upon the completion.
START A BIT > Learning Packages > LP2346: 3 Weeks Recap & Review, 23w46 > This page
There is a blog post about this session: 23w48 A Session with Handcraft and Programming for Wire Game, some pictures and short news shared.
And a follow up post 23w50 An Example of Wire Game with Creative Game Modes showcase the an innovative game mode.
Recap: Variable basic, integer type variable
Project: PJ007: Wire game with Micro:bit
Fika and social break
The wire game presentation and playing competition
Interesting making with handwork for the wire-path, and spent just a little more than 30 minutes for this part, less time than planned
Working results by everyone at the end of the session
Better response this time using a "random picking" tool to question the students for knowledge checking
After reminding and encouraging several times, the students got more attention on the goals of this project, and seemed to understand how it worked, even still seemed a gap to what we expected them to understand in better details
We found a good opportunity to demo and share our wire-game in week 50!
Late starting by 11 minutes
The students still lack enough reading the project instructions, keep rolling up and down and then jumped to program, but then soon got suck about what to do next... This kind of programming attitude affects the final efficiency, and made the time spent too long here.
Not enough time to play each other's products, the planned game playing didn't happen.
Not enough time for student's presentation of his/her product. This seemed more important now, because they need to use "telling" more to help enhance the knowledge understanding.
Some laptop issues:
1 student had problem with WiFi connection, restarting laptop resolved it
1 student had mouse-pad responding problem with his macBook, not fixed even till the end of session
The students seemed to still need more time to recall the key knowledge points of variables, digital input, they seemed to understand them as an impression, but hard to tell them out.
So we need to keep slow the pace, and need to think about some playable interesting projects to enhance those basic concepts. We can use the last session next week to recap and check more about these basic knowledge, repeat more and encourage them to "teach and tell" or "present", instead of just listening to the tutor
7 Kr: Tutor parking
192.21 Kr: Snacks for fika, the tutor bought from LIDL (orange, pomelo, donut, kanelbulle, juice), a little too much, we can prepare fewer next time
10:00-10:11: Starting... wait for latecomers
10:11-10:35: Knowledge recap
10': What do you remember about variable? Everyone needs to say something
Student 1: ...help to remember something...
Student 2: is "bian liang"
Student 3: to remember something...
Student 4: Don't remember what it is about, but has an impression of it
5': Recap Variable basic concept
2': Self-reading about the webpage
3': Tutor summarize the key points of variable
5': Tutor explained today's project PJ007: Wire game with Micro:bit
10:35-11:05: Handwork making wire-path
30': Handcraft wire-path making, still not connected cables to Micro:bit
11:05-11:18: Fika break
11:18-11:50: Cable connection, programming
More than 30' mainly for programming... Seems that the students' need more support to guide next step of what to do, finally, everyone has done the basic programming, but we didn't have enough time to play the game, and present/discuss.
10:00-10:20: Prepare, knowledge recap, latecomers could miss this part
Collect tools and materials, turn on laptop, open our website
Try out the successful product by the tutor
2': Tutor communicate the agenda and goals today
5': Recap Variable basic concept
3': Self reading PJ007: Wire game with Micro:bit
5-7': Random pick one student to explain
Goals
Requirement
Variable
10:20-11:30: Handwork making wire-path, programming
30-50': Handcraft wire-path making, connect cables to Micro:bit
20': Programming, hopefully everyone could have enough time for this... otherwise, we need to help
11:30-12:00: Fika, discussion and sharing
8-10': Each student should present (max 2') his/her product in front of the class
20': Fika, gaming, play each other's product, win extra candies
3': Hopefully can make a short knowledge check and review