Our approach: what we believe, and how we teach

Everything we do comes from a few beliefs. From them come our values, what students learn, how they learn, and what we do next. We look at this page again every year, and grow it step by step.

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What we believe

Young people can make technology, not only use it

Start small, one real step at a time, and understanding and confidence grow. That is the name START A BIT.

Software, AI and hardware are one system

We teach the whole working system: real things that measure, decide and act, with AI inside where it helps. Why we build real things.

Build the machine. Keep the know-how.

AI may help to build, but the know-how stays the student's: they can explain, test and change what they made.

Everyone belongs

Inclusion is everyone's job. We explain, we do not show off, and quiet students have as much room as loud ones. Our agreement.

Growing independence, not promises

We do not promise careers. We promise students who make more of their own technical decisions, build working systems and check their own understanding.

What we value

So, what students learn

Three learning modes

Three overlapping circles: Explore (Micro:bit, blocks, first circuits), Build (Arduino, Python and C++, sensors, motors) and Create (Raspberry Pi, cameras, AI, team machines); plan, build, test and fix in the middle, with arrows going round through all three

Explore (try and ask), Build (make things that work) and Create (develop your own ideas) overlap. They are not levels to pass: most projects mix them, and students come back to all three.

Five learning areas

  • Logical thinkingsteps, conditions, testing an idea
  • Programmingwrite, read and fix programs
  • Electronicsconnect parts and understand them
  • Systems thinkinghow software, AI and hardware affect each other
  • AI competenceuse AI with clear limits and check its answers

Students go deeper in each learning area every time they come back to it. Together they build mindset, habits, confidence and know-how, not only skills. The learning map shows them step by step.

So, how they learn

What comes next

We grow with new projects (a digital pet, a windscreen wiper, a robot arm, a sumo robot, an AI car with a camera) and new boards when students are ready. Every year we look again at the boards, the projects and this page, with the students' work and the guides and studies below. The aim stays the same: students who make more decisions, build working systems and check their own understanding.

What we learn from

We keep learning too. These are guides and studies we read and try to follow, so that what students practise here fits what they meet in school, and later at work.

Swedish schools and workplaces

European guides

  • DigComp 2.2 (2022): digital competence in five areas: information and data, communication and collaboration, digital content creation, safety, and problem solving.
  • EU–OECD AI Literacy Framework: engage with AI, create with AI, manage AI and shape AI.
  • The EU AI Act, article 4 (from February 2025): organisations that use AI must support the AI literacy of their people.

Guides from around the world

Studies

  • Learning by making things that matter to you (Papert, 1980); guided discovery works better than discovery alone (Alfieri and others, 2011).
  • Teams learn when it is safe to ask and admit mistakes (Edmondson, 1999); humble students try harder after a failure (Porter and others, 2020); feeling left out makes students give up (Walton and Cohen, 2007).
  • More on why we build real things and in our agreement.

Last looked at: November 2026.